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Sequential Tart Interview (Part
2)
"TO THE MAXX WITH FOUR WOMEN"
originally posted by Katherine
Keller on Sequentialtart.com
Part 2 of Katherine Keller's interview with Sam Kieth,
the delightfully self depreciating creator of Four
Women, Zero Girl and
The Maxx. In this portion of the interview Sam
talks about the challenges of his art, what he did with
his "missing years" and why he's looking forward to
death.
Sam Kieth: I'm thinking about a story involving
several couples at various stages in their relationships,
and with various age differences. What do you think
of that idea?
Sequential Tart: It sounds interesting —
to explore how old you are when you first meet shapes
your relationship. I mean, my husband is 12 years older
than I am.
SK: Well, how old were you when you got together?
ST: I was 22-23. He was in his late middle
30s.
SK: And you two have been together all this
time?
ST: We broke up briefly, but we never lost
contact with each other, and we've been together ever
since. Amongst our friends we get quite a bit of ribbing
about the age difference. A couple years ago, Ralph's
friends sang this at his birthday party, "Happy Birthday
to you, Happy Birthday to you, when you hit puberty,
your girlfriend was two."
SK: And you guys are pretty okay with it?
ST: Yeah.
SK: Did you feel a little ... young?
ST: Well, it was kind of awkward introducing
him to my parents, I will tell you that.
SK: Really?
ST: Explaining, "There's this guy who's 12
years older than I am ..."
SK: Did you have any conversations where you
feel you had to tell them you were mature enough?
ST: No, but it was kind of strange bringing
home a guy who was more than a decade older than I was.
I was so worried that my parents would think the wrong
thing before they got to meet Ralph, that I had hooked
up with some kind of Svengali or something like that.
SK: So, it was mostly external things ...
ST: Yeah, I guess so. We get along okay because
we pretty much like the same music, and the same kind
of art, and the same kind of comics. But then there
are times that my husband will make '70s references
and I'll say, "Huh?" because I have no idea what he's
just talked about.
SK: [Laughs] Wait, how old are you now?
ST: I'm 28.
SK: Oh, you sound more mature than that. Uh,
not that I'd really know what any specific age would
sound like ... so, he'll clock back to '70s things and
you're lost.
ST: Yes. I remember bits of things from '78
forward because that's when I started Kindergarten,
but barely.
SK: Sorry to get so off track. I haven't even
put this other idea on paper, but I was just probably
unfortunately wasting tape and just thinking out loud.
In some ways I think it's probably better not to try
and do an age difference story. I think about all the
people who have had a great story and they wanted to
tell it; often times it just winds up being terrible,
like Barry Levinson with Toys, or Martin Scorsese with Last Temptation. They think "I must tell this story!"
Like Francis Ford Coppela wants to make Once In the
Heart. This whole, "I must do this! I must tell this
story!" And the world just says, "Ehhh?" The thing you
feel the most passionately about isn't necessarily the
thing you do the best. I'd probably screw it up for
wanting it to be too perfect.
My wife is always saying, "You're trying to look for
social approval for something in this story. I think
you're thinking the world will accept this in a way,
but ultimately, (a) half of them won't accept this no
matter what we do, and (b) you won't feel any better
because you're trying to solve something personally
through something that's a story."
ST: She's right.
SK: She's always right.
So, that would play into it. I was thinking about trying
to go back and stick with things that are maybe not
quite so charged.
[Laughs] But, getting back to your simple, blooming
question, that I completely got off the track of ...
all it needs is a simple little answer, but I don't
do that, do I? "Gee, Sam, you write this female character;
you've reversed the sex. What's the deal with that?
How do you think that changed it?"
Well, I'm really uncomfortable with male characters
and male perspectives.
ST: Why do you think that is?
SK: Because I'm fucked up. [Laughs] I don't
know, Katherine, that's the 64 thousand dollar question.
The gender I am — in some ways, I'm incredibly male,
and in other ways I grew up in a house with a very strong,
dominant female — my mom — not that my dad wasn't strong,
too, but they split up when I was young and I lived
with her and very quickly was handed off to my wife.
[Laughs] "Handed off ..." sounds like a stick in a relay
race. But at the same time my mom was a bit bitter;
my wife was a bit better about trying to let me grow
up into who I was. It's always this thing, this ambivalence
I have about powerful women, but clearly I surround
myself with them, and clearly I respect and respond
to them. Yet, I'm also a bit fearful, I think mostly
of my dependency on them.
[Laughs] This is turning into a giant therapy session.
"Stuff I didn't need to know about you, Sam."
ST: Okay, if you want to move on to another
topic ....
SK: Actually, this is fine to talk about. I
feel I'd rather be talking about it with a magazine
that specializes with women and comics. A lot
of times you [ST] talk to creators, like Brian Bendis for instance,
and very often the questions are just typical questions
that have nothing to do with male vs. female characters.
It's one thing if you're talking with a female creator
that's writing females, but I think it's a valid question,
"What's up, Monkey Boy? Why are you so stuck on women?
Why are you always trying to hide and write the women
characters? When are you going to get the guts to come
out and actually write a man character?"
I have a ... knee jerk affection ... for women characters.
[Pause] You can even argue it's not even flattering
in a way. In a way it's protection on to the female
character of attributes that may not even be true, do
you know what I mean? Like romanticizing them, or thinking
of them as more sympathetic or easy to write in a way
that they're more complex and multi faceted than I should
be thinking they are.
ST: But you have written male characters,
I mean, there's Legs.
SK: Well ... for example, Amy's fixation with
Tim has always been very difficult for me because she's
the interesting character for me. She's the one I can
pour my self into. I found myself thinking, "Why does
she even like this clod? What does she see in this guy?"
The only way I can do it is to pretend and to go back
to what I saw in my wife. That's the only way I can
get through it. Maybe it means I dunno ... I'm not gay
[laughs] , other wise it would be a little odd if I
were fixated on Tim.
It's probably what makes me something of a social cripple
but yet ... [laughs] I'm sorry, I'm not even coming
vaguely close to answering your question.
You're probably thinking at this point "Sam Kieth's
probably a very complex, multi-facetted individual,
or he's a complete fucking lunatic. I can't figure out
which. Hmmn, maybe he's both!"
ST: Okay, on Zero Girl
— the way I kind of view your career is you did the
Maxx and it stopped, Sam Kieth fell off the face
of the earth for a couple of years, he does Legs (which, by the way, I really enjoyed — I thought
it was a very charming story)
SK: Well, the problem it is, it's a kid. It's
a boy.
ST: Yeah, but it's one of your few male characters.
SK: I know, I know, and I don't think it works
as well.
I spent probably a couple of years trying to make that
boy a girl. It got really weird. When it was a little
girl, it turned into some strange psychological
weird story where this girl had this magic engine and
it had a womb. She kept crawling up into the womb and
taking a ride. It was very strange and people kept saying,
"Look, if you want to do a girl story where she crawls
up into a womb, do that story. This story just really
wants to be a story about a boy who really likes cars
who rides on the back of an engine." I was trying to
hammer it [a girl character] in when it didn't belong.
It was really a script before it was a comic and it
probably could have used several issues to breathe.
It was kind of cramped into this tiny little thing.
ST: Now, the thing that was kind of interesting
is that between Legs and Zero
Girl, your art underwent a pretty radical change.
To me it reminds me of what happened with David Mack
and Kabuki. The first couple issues of Kabuki are all black and white, it has an elegant
use of line, then he goes to Image,
he goes to color and ohmygod, he explodes all over the
page. I opened up Zero Girl
and it was just ohmygod — Sam's exploding all over the
page!
SK: In a bad way?
ST: No! I thought it was amazing. Were you
consciously changing your art style, or was this something
that was very organic for you to one minute have something
that was classic pencils and inks, and the next have
something that looked like it was done with a crayon,
and then have something look as if it was painted all
in the space of a few pages.
SK: Oh, you mean, are you talking about Zero Girl looking more realistic?
ST: No, just the art in it was very different
from art that you've done in the past. Your art's always
been very expressive, but in Zero
Girl, on some pages your art would be extremely
realistic looking, but on other pages it would look
like you'd drawn it with a crayon, and on some pages
it looked painted. Now, I realize that you're not the
colorist, but this didn't come out of a void. Were these
shifts in style conscious choices that you were making,
or was it something that you did organically as a response
to the kind of story you were telling?
SK: Gosh, I wish I had a really great answer.
That's a killer question.
I think it probably grew out of desperation.
I figured when I was doing it, my first thought was,
"Okay, I'm coming back to comics and nobody's going
to care." The whole focus on Zero
Girl was to try and get all the issues done before
the solicitations came in for the first copy — which
I was convinced would be so low I would never work in
comics again. [Laughs] Seriously. I was like, "Okay,
I've got to just slide through these things. The industry's
in the toilet, and I'm coming back, and what am I doing?
I'm doing these stories about a teen aged girl. She
should be running around with rocket jets on her feet
and an outfit and giant DDD cup breasts, and instead
she's this little twerp in the corner in big fur jacket,
hiding as much as she can. She looks like she's locked
in some '70s underground comic. This has 'huge sales'
written all over it."
I kept telling Scott [Dunbier] the editor, "Man, you're
going to lose your shirt on this." He kept saying, "No,
it's going to be fine, it's going to be fine."
I think the story I've just started on, the story I've
just started on today — if I feel like Zero
Girl vacillates between cartoony '70s about 30%
more than what I normally did, then I really want to
try and test everyone's patience by vacillating 10 to
90% . That might make a story that's just really schizophrenic
rather than pleasant to look at, but I wanted something
that would look like maybe Chester Brown or Robert Crumb
drew it and then, boom all of a sudden, and then back
again. I wanted to do it mostly in black and white with
a few colored pages and maybe someplace small, like
at Top Shelf or somebody like
that. And I knew it would take a total bath and not
sell anything, but it would be not designed to sell
anything, it would be just for the right reasons. A
nice 120 page single story that people could pick up
and read.
I don't think I would have been ready to try something
like that [Zero Girl] had I
not been ready, going from the little Olive Oyl legs
she would have, these little ... straws ... I was working
towards getting more realistic and discovering how bad
I am trying to be realistic. I'm looking back at it
now and I see faces and eyes floating off left and right
and I'm thinking, "Heh, even with photos it's still
really hard to draw realistic."
[Sigh] I don't know, it's like I'm a cartoonist, and
when I try to be an illustrator, it just all goes downhill.
I'm probably better off being cartoonist than an illustrator,
because I just don't really have the skills.
Y'know, when you ask a creator about what they do,
they have no idea. They're clueless, they're blind.
Here's my feeling about what it's like to create something:
you're like a blind man in a room, you're off and you're
feeling around, and you feel an elephant. You know the
old joke, you feel the trunk, you feel the ears, you
feel the toes, and pretty soon they say, "What've you
got?" "Oh, I've got an elephant!" "Hey, cool." And then
you turn on the lights and there's this zebra in front
of you. Everyone says, "What the hell is that?" "I don't
know." And you wait for them to start throwing rocks,
but then they start throwing flowers, and saying, "Wow!
Terrific zebra!" And you start bowing and sweating like
a pig, saying, "Oh yes, thank you, yes. Cool zebra,
cool zebra." But inside you're saying, "What the fuck
happened? That's my elephant." You tell somebody this
and they say, "We don't care, that's a cool zebra."
"Okay, thank you very much."
You have no idea when you create something if it's
going to be funny, if it's going to work, if people
are going to like it. You're blind. You find
out, just like everybody else, at the screening of the
movie, or when the book's printed, and then it's too
late. You're screwed.
So, when people say afterwards, "Were you ...?" Well,
shit, we're all hoping. The truth is I have no
idea. You take these little things and you put them
all together and half the time, you have a story. Which
blows me away, because they don't make a story when
you lay them out on the floor — not in the order I draw
them in. They don't. It's like ... hmmh, I want to work
on page two today ... nah, I want to work on page 18,
and I find myself working on page nine, saying to myself,
"It would be better if she had the pencil in her hand
on page two that she still has on page nine. Okay, I
guess I better go back and put it in. Hmmn, over here,
she really doesn't need a shoe, I guess we can get away
with that, because the dog ate it on page three, okay,
that's fine." You do it enough, you make enough mistakes.
The people who win in the end are not even the people
who make the least mistakes, but the people with the
audience that catches the least mistakes. [Laughs] As
long as you just pretend that — I was just watching
this documentary, Stanley Kubrick's wife was talking
about one of the last things he said just before he
died, talking about his last movie, "Well, I fooled
'em again." [Laughs] "I got away with it, I can't believe
I got away with it!" I'm not putting myself in that
league, but when you're making something ....
You know what? Don't you feel like when you're reading
a comic, you're making it too?
ST: Yeah.
SK: There's something about the process of reading
a comic, because there's a lot of people that when they
read a comic, it doesn't all turn into a story for them.
My mother, bless her heart, sits down to start reading
a comic and its as if she goes, "Okay, here's the first
panel. Now, the words say "Jim, stop that!' Now let
me look down to the picture, oh, so that's what happened
..." and it's like her brain has to negotiate back and
forth between the picture and the words. As a result
she loses the rhythm of what's happening. She's gotten
better over the years, but it's not a natural rhythm
for her, to jump into that medium. It takes a leap of
imagination to do so. It's something you and I take
for granted, but it's a definite skill. Don't you think?
ST: Totally. Learning to read comics is different
than learning to read a book.
SK: The integration of materials, the symbols,
the idea. Think of all the symbols that we just take
for granted, this dragged panel that's just hanging
in space that represents time passing, or a montage,
or you see a panel with somebody off in the distance
and here they are in extreme close-up and you know what's
happened is they walked up, but here's 3 shots of it.
Yes, most people can put that together, but there's
a lot of people that don't, and they're puzzled by it,
and they have to think and the minute that concentration
is called for, they're pulled out of the story.
ST: I sometimes get asked by people I give
comics to, "Which is more important, the words or the
picture, or do I read them both?"
SK: Right
ST: Or the idea that in a comic story panel
a thing can function both as the thing itself and at
the same time be a symbol on another level.
SK: Right, right. Exactly, there's all the levels
that McCloud outlined in his book. You're struck with
how many levels are operating when a person is reading,
especially when it's a complex comic. I just read Diana
Schutz's issues of Grendel, and I was struck with how, not knowing
a lot of Matt's universe, I can walk into this world
and there's some pretty complex things happening in
this comic that utilize almost every thing that Scott
McCloud is talking about in Understanding Comics. I would hate to try and think
of my grandma or grandpa trying to fathom the complexities
of this. It seems like a quantum leap from the comics
I was reading, where Spider-Man was on the roof and
he beat some guys up and then he'd help a little Hispanic
boy put pigeons back in a pen, "Thank you." "Sure, Enrique.
Now I'm going to go out to fight another day." It's
pretty standard storytelling by comparison.
The irony is that even with all the complex storytelling,
you can still have a piece of crap story.
I think the biggest problem I have with telling stories
is that I've got to get closer to the stuff that's really
happened. Otherwise ... there's a limit to how many
people are going to read stories about big slugs and
magic objects in the room that eat people. It's just
going to test everyone's patience. "Oh yeah, he's done
that again..." You've got to do something that's closer
to the heart, something that's actually happened.
If you were to start writing a comic, Katherine, you
should write a comic about what it's like to get together
with your husband. What is it like to live with him.
How is it okay? How does it drive you nuts? That would
be an interesting, compelling story to me.
ST: Well, I did a mini-comic about working
in the library.
SK: Oh, that's what you do? Curious.
ST: Back tracking to something you brought
up earlier, you talked about how much things have changed
between the Maxx and Zero Girl. One
of the things I wanted to talk about is that Zero
Girl came out of Homage
and not Image. Why Homage
and not Image — was it a better
deal in terms of creator's rights, or money up front,
or do you have a good working relationship with some
one at Homage?
SK: Hmmn ... that's a lot of it; the other side
to it is at this point in my career, you pretty much
have a choice of doing a book on your own, not really
making a lot of money on it, but being able to have
a large percentage of the profits which really doesn't
matter a lot in this market. But if you do something
on your own, you have the right to own it, and maybe
resell it to some other medium.
If you do something work for hire, you don't have much
in the way of rights.
But, if you do something like Zero
Girl where you own the character, but then DC
or some other company helps pay a page rate, then you're
hedging your bet down the middle. You get some money
but then you're also giving up a portion of the rights
to them. You also can't participate in it; it's a half-dozen
— six of the other thing. Do you want to own something
completely, do you want to own something partially and
get a page rate and have limited participation, or do
you want to do something completely work for hire? I've
done all three. Obviously, there's no way I own the
Hulk or Wolverine, but I just grew up reading them and
I had no problem with that. I think even in the middle
of all the Maxx stuff, I never
thought that I would never go back and draw a super
hero every once in a while. Especially considering that
when I was doing the Maxx, it was because I couldn't get a job drawing
Wolverine because I had no
leverage. And now, all the people I used to know are
running Marvel [laughs]. They've all moved up, [laughs]
they're now old farts like me.
ST: And how is your Wolverine
- Hulk? [Editor's note, this interview was conducted
in October of 2001.]
SK: Oh, who knows? I haven't even started it
yet and it's already in trouble.
I just painted a picture and wrote an outline and the
next thing I know, they're talking about it at San Diego.
I guess I better come up with something, huh?
I basically — I stuck a little girl on there, a goth
looking girl, and was like, "Oh, it's fine. There's
a girl in there. I guess I can write." As long as there's
some introverted young teen on the cusp of something
... my wife has this idea that I got developmentally
stunted when we first got together, that's why my characters
are always these pouting teens. I disagree. I think
she's full of crap. But what do I know? I don't get
a vote. As long as I do the comics it seems okay.
But, like that other story I was telling you about,
I'm going to do that, I'm going to own that. I can turn
it into a script, which will be a script that eventually
never gets made, but at least there'll be a script that
I own, and I can use it as leverage and say, "Look,
if you won't let me direct, I'll have to hold on to
it."
Or, there's other things, like the Zero
Girl thing, where I think I wind up getting 60%
of the option money, and so I'm going to option it because
there are some people I know that want to try and do
some pilots for TV shows. But the irony is, if I option
it, I'm optioning it partly for myself, right? [Laughs]
So I'll wind up getting 60% of my own money back. It
gets kind of stupid when you're the vendor but you're
also the creator.
It seems pretty random at some point whether you decide
— I mean, after the whole Image
thing happened, and after all those people were making
way too much money, you kind of decide, "Well, what
do you want to do? What do you want to spend your time
doing?" I mean, I don't want to be a mogul like Todd
McFarlane or Jim Lee. I don't have the personality or
the skills to be one of those kind of guys. I just want
to go off and tell stories I like and do a lot of different
things for a lot of different people. I notice that
Matt Wagner's still out there doing Mage, and doing it for Image as opposed to Comico — because there is no Comico anymore. I think I'm going to continue to
do stuff for Image, but I'm
also aware that if I did something for Top
Shelf, I'll reach different people than for Image,
and the same thing for DC or
Homage. It's like, on the one hand, you get all
those Image fans, but on the
other hand, people are like, "Oh, I never thought to
look for you in this place, doing this kind of thing."
That's why I'm kind of tempted by a Top Shelf thing. But then, there are people who
say, "You know what, the same kind of people are going
to read you. You can just go stand under a different
awning, but everybody can smell it's just the same old
you. Just forget about thinking you can pull in different
people There's only 12 people in comics who read you,
and those 12 people are going to find you no matter
what you do. And you ain't going to get 13. Forget it.
You've got the same 12 people, so shut up, Monkey Boy."
Heh, all this theorizing — I'll probably do the same
crap wherever I go. I was surprised there was as many
people at San Diego as there
was. [Laughs] Part of it was, I was such a dope and
kept doing sketches for people. There really weren't
that many people in line. It was just a slooooww
moving line. But, the people who came at least got some
cool sketches.
ST: How did you know, because I know you
went off and you made that movie.
SK: [Laughs] Don't make a movie, by the way.
ST: Well?
SK: [Laughs] Don't make one like I did.
ST: But, to get a little sidetracked, how
did you get started? How did you get into movies?
SK: [Laughs] I wish you had been there when
the whole thing got started [laughs].
[Pause] You know what, I'm really grateful I had the
chance to do it. It was a very humbling process. Mostly
I place all the blame on myself [laughs]. I did some
shorts — when we were doing the Maxx stuff. I took about
$10,000. I had a choice. I went down to the people at
ILM, and I wanted to make a
big rubber Maxx costume — so he could wave to people
at cons — but then I said, "Look, this is insane. I'm
spending about $10,000 on a friggin costume?! Of the
Maxx?! What am I going to do after the Maxx ends? I'll
have a giant Maxx costume sitting in my house, it will
be like five, six feet tall. What a stupid use of money."
The other thing I was thinking about doing was a short.
I said, "Of the two things, I think I'd rather have
a short, not a big rubber Maxx outfit." 'Cause, you
know, there was only so many parties it was going to
be funny at.
So, I did a short instead with a bunch of these people
down at ILM, who were willing
to come down over a couple of weekends and shoot it.
And yeah, it sounds so exotic, "ILM,
wow!" but the truth is — they were great people and
all — it looked like a hundred other student films.
It was just a chance to start shooting stuff, making
bad movies — doing the same thing I did in comics —
and that lead to working for Roger Corman.
When I disappeared from comics for a couple of years,
I went over and did some animated openings for a TV
series that eventually wound up on the Sci-Fi channel
— luckily the animated opening wasn't used — and I just
wound up doing a movie for him. I thought it would be
a million dollar movie and I told the story at the [SDCC] panel. I thought it would be this horror movie,
but eventually it wound up being ... he does these family
pictures. Like After School Specials, those kind of
things. I did one of those things up by Tahoe for about
$200,000 in 11 Days. And, uh, well, it is what it is
[laughs]. Boy, I mean, you can say, "But look at all
the people who started with Roger Corman." There are
also a lot of people that disappeared who worked for
Roger Corman [laughs].
The thing that I am grateful about it, and to him and
his daughter for working on it, was that it was a chance
to learn, just like I did in comics. Like he said, "Once
you've done this, you'll never have to work for me again."
[Laughs] And I said, "Good." So, I'm kind of like, "Look,
I did this Roger Corman movie, so if it's signed, I
get to direct the Maxx movie." And they're like, "Wow,
hey man, that's great." But, really, they're not going
to trust a giant $60 million movie to somebody like
me. I haven't done anything.
The question I keep asking myself about movies is,
"Where do guys who direct movies come from?" They've
either written a movie that's done well, or they come
up through, they slug their way through the gutter of
production. They come up through directing small bad
shorts, directing second unit on things, and so I knew
going through ... the Corman factory ... would help
make some people at least think, take me seriously,
in terms of knowing that I've at least done something.
Now, the problem is, [laughs] you've got to make something
good. Hopefully ... I'm in the middle of that negotiation
right now. I'm glad I have comics while I'm doing all
this, 'cause, your ego certainly takes a bath doing
something where you're still learning how to do it.
Well, at least mine does, anyway.
[Editor's note. Sam is too modest. His movie, Take It to the Limit, won the Gold Medal at the
American Wilderness Film Festival.]
ST: So, how did you know it was time to get
back into comics?
SK: [Laughs] After the Roger Corman movie! No,
that's a cheat. It's a cheap thing to say, so I'm not
going to say it.
I missed the fact that when you do comics, I'd sit
down, I'd do the whole thing, and even if the whole
thing sucks, at least it's all my fault. Totally my
fault. I mean, I'm writing it, I'm drawing it, I'm inking
it, and, other than Alex's coloring on it — which is
great — it's ... if you want to throw a tomato, it's
me. It's just nice to have that tomato hit me. Seriously.
Probably the biggest problem of all the people I see
that have been around a little while is complacency.
This, "Oh yeah, there's that guy ...." You feel like
you've done a story and you've got a bunch before you,
and you've got a bunch behind you, so what makes this
one any different?
The biggest thing I wanted to do with Zero
Girl is have people who thought they knew me,
and thought they knew my art, kind of do a double take.
I wanted to get people who pick it up who had given
up on the Maxx "Huh, yeah,
the Maxx is cool, but it doesn't
make sense ... it kind of lost me for awhile there."
The biggest thing I want to do now is tell definite
stories that are five and eight issue arcs, that have
definite endings, because that's just the way the whole
industry is going.
[Laughs] I'm not asking you enough questions, am I?
I'm just talking. Tell you what, the next few times
you ask a question, I'm going to ask you a question
back, because otherwise, it sounds like I'm just droning
on, right?
ST: Well, no, not really, not when it's all
edited.
SK: Please edit it, and stick in some
imaginary questions, because otherwise it sounds like
I'm going on for many paragraphs. Anything you can add
to make me sound wittier than I really am.
ST: [Laughs] Well, there are a couple other
things that I wanted to touch on, going way back, actually.
How did you meet Bill Loebs? How did
Epicurius the Sage happen? I mean, really, a
comic about philosophers?
SK: Yeah, pretty weird, isn't it? I was actually
talking with him yesterday. We're talking about trying
do it again someplace.
ST: Any chance that the first two will be
brought back into print?
SK: No, I don't think so. Don't think DC will do that. But everyone seems to like it,
so it seems dumb not to keep it in print. Actually,
I'm kind of glad to finally sell through with it. [Manical
laugh] "Yes! Finally, we're out of print! We're not
going back to press with that sucker! We've had them
in the back rooms for years!"
I met Bill because we were both trying to get into
a Harvey Kurtzman ... something he was doing about teaching
people how to draw. Bill tried to get in, I tried to
get in, and neither one of us got in. And me and Bill,
and some guy who will now go down in history as "the
third guy" were all three walking back to the convention,
bemoaning the fact that we didn't get in. And Bill had
just written Journey, and said
something like, "Wow! You're a real guy, that's gotten
a lot of good reviews. I'm trying to get in." I think
I had ... hmmn, what was I doing? I might have been
inking Mage. I was just doing
little five page stories, trying to sell them places.
And this third guy, we all three agreed to get together
at the con and show our work to each other. He never
showed up and Bill and I did, so we kind of met by default.
We met because of Harvey Kurtzmann. If we had gotten
into that panel, we never would have met. [Laughs] And
actually, the industry would have been just fine had
we never met.
He took me a under his wing a little bit. He'd been
in longer than me and was kind of like an older brother
in terms of helping me get into comics and stuff. That
whole Epicurius thing really was his thing, and I've
gone out of my way to return the rights back to him
because I really felt it was his project and I just
happened to illustrate. In the same way, he helped me
to do the Maxx. I think that
he really has a lot to do with helping me learn to write.
Probably the two people that on a direct level had
the most influence on me and what I was doing was inking
Matt Wagner on Mage, because it was totally different than any
other comic I had done in terms of the manga influence,
in terms of the minimum amount of words used, in terms
of being very cinematic , being very overtly simplified.
Mage was very very precise
in its story telling. I would get the comic, I would
read it, and then I would ink it — but the first
thing I would do is read it like a comic, just to read
the story, because I was excited. I had never done that
for, like, five years afterwards, every other book was
just another book. It was like "Hmm, let me read this
month's Mage comic, and then
I'll ink it afterwards. It will be alive while I'm reading
it." And there was also another tiny thrill when he
colored it, so Matt Wagner was a big influence in terms
of thinking. That was a bar I aspired to raise myself
to for years — even though he was never aware of it.
But in my mind, I knew it would be great to tell a story
like this. Bill Loebs was a writing bar, in terms of
what he did was very literate. He's a very witty writer
— as Epicurius shows. He's somebody who can both write
and draw, but has always excelled at writing, whereas
I'm somebody that draws and kind of snuck my way in
through the back door in writing. I'm not even an artist.
I'm just a freaking cartoonist that snuck in the back
door.
But, whatever. Now I'm here, and everybody's screwed.
And then, in a couple of years, I'll be out of here.
I can't wait to die. It will be so cool to die, Katherine,
know why? I won't hear my own voice chattering in my
head anymore. My own voice, that's like the voice of
some stupid little bimbo, "Yadda yadda yadda, blah blah
blah blah ..." I won't have to hear that anymore. The
minute I die, that's all over and there'll be blessed
relief from my own internal dialog that I can't shut
off. Oh, that's quite morbid, isn't it? But wouldn't
it be nice, if you had an annoying little voice like
me, that just went on and on, not to hear it any more?
To finally have some blessed relief, some silence? That's
the one thing I think will be really cool.
I'm sorry, I've weirded you out, haven't I?
ST: Not too bad, because I've got an equally
weird question to ask you.
SK: Good.
ST: And it's a weird one, and will probably
be the best one to close on.
SK: Okay.
ST: So, what's with all those big feet? Are
you trying to tell people something?
SK: [Howls with laughter] No, I — I, my god
that's funny. But [deep breath] I should be so lucky.
I don't know what the big deal is with big feet. Scott
Dunbier was saying to me, "What's the deal with all
these people running around in Four
Women hitting each other with sticks? And what
was it with Amy running around and then all these guys
come out and start hitting her with sticks?" I said,
"I don't know. To me the weirdest thing is that all
my characters all have their climactic revelations in
bathrooms." There's just something about a bathroom
that makes it almost this spiritual place. You're alone
with yourself, it's a private thing. Beyond all the
poo-poo ca-ca jokes, there's just something about it
that's very intimate and ... stupid. I think feet fall
into the same category of things that are stupid.
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